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A type-1 phaser is the smallest, most basic weapon carried by Starfleet and other Federation personnel. Type-1 phasers are typically carried when it would be inappropriate to carry a larger weapon, such as on diplomatic missions, or "undercover" work.

The type-1 has eight adjustable settings, ranging from stun to heat through disruption to disintegration. The 23rd century type-1 in use in the 2260s incorporated a small flip-up sight and was fired by a trigger on the bottom front of the unit. Several versions of the type-2 phaser incorporated a type-1 phaser into their design.

A 23rd century type-1 phaser did not possess sufficient power to harm a silicon-based lifeform such as a Horta. (TOS: "The Devil in the Dark")

24th century type-1s could be programmed to fire automatically at set intervals. (TNG: "The Game")


                                                                                                                                                                                          

A type-2 phaser is a typical hand-held, directed-energy weapon used by Starfleet and United Federation of Planets personnel during the 23rd and 24th centuries. More powerful and generally larger in size than the type-1 phaser, type-2 phasers were kept aboard Starfleet and Federation starships, starbases, space stations and at planetary facilities.

General specifications

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A descendant of the EM weapons and phase pistols of the 22nd century, the type-2 phaser was introduced before the mid-23rd century and was standard issue aboard Starfleet vessels by the 2260s.

Utilized primarily in defensive situations, the phaser type-2 had several applications, from use as a weapon to use as a cutting tool, explosive device, or energy source. Storing considerable energy, most phasers were distinguished by a roughly pistol or gun-type configuration, firing a focused energy discharge in the form of a beam or steady stream.

In the nearly two hundred years since their introduction to Starfleet personnel, several models and makes have been observed.

Type-2 phasers can cause severe to deadly injuries or phaser burns.

Models and variations

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As early as the 2260s, Federation type-2 phasers were characterized by an unmistakably gun-like appearance. Varying in color from black and white, gray and black, and gray and copper combination, the 2260s model featured identifiable barrel and trigger structures, with an elongated handle/power pack capable of being quickly swapped out and "reloaded".

Unlike the majority of its progeny, the type-2 phaser of the 2260s – and later the 2280s – featured an integrated companion, top-mounted type-1 hand phaser. 

Type-2 phasers of this period were, like later models, capable of power adjustment. Beam intensity and even speed and motion could be altered depending on the intended function. They could be utilized to produce a cutting beam, capable of slicing through a bulkhead, or to generate a phaser "spread". The energy from a 2260s model could also be drained (a process which took several hours) and used as a power source. The energy from six phasers was capable of launching a small vessel or shuttlecraft into an unsustainable orbit around a planet for several hours. Adjustments could be made by a small knob at the rear of the device, and one on the front of the left side. When overloaded, a 2260s type-2 phaser had the capacity to destroy a significant portion of a starship. 

The destructive power of the phaser type-2 of this era has been measured in thousands of lives, when large numbers of Kohms were killed on the planet Omega IV in 2268. Proconsul Claudius Marcus, of planet 892-IV's equivalent of the Roman Empire, noted that 100 men armed with hand phasers could "defeat the combined armies of Rome". At it's maximum setting, it could disintegrate an object up to the size of an average humanoid.

During the period ranging between the late 2270s and the early 2290s, at least three phaser type-2 variants were put into service aboard Federation starships and space stations.

Consisting of single-piece and phaser type-1 and type-2 combination units, most phasers of this time were characterized by a dark-gray coloration, some with a number of control buttons allowing adjustments to be made for the desired affect.

Functioning similarly to the 2260s-style type-2 phaser, the phaser-2 models of this period were powerful enough to vaporize targets up to the size of an average humanoid and could throw a stunned individual several feet in certain circumstances. (Star 

By 2287, type-2 phasers had become sleek, black models with removable clips at the handle. They were stowed in equipment lockers aboard Federation starships and shuttlecraft, though they would trigger an alarm if fired at certain settings. A phaser of this design fired on stun at close range was lethal.                                                                                                                 

 

A phaser rifle (often referred to as a type-3 phaser) is a rifle variation of the standard phaser used by the Federation.

24th century phaser rifles have sixteen power settings, fully-autonomous recharge capability, multiple-target acquisition, and gyro-stabilization. They are slightly less powerful than Cardassian phase-disruptor rifles, and are considered by some to be less effective as a field weapon due to their complexity, despite being more powerful than the standard phaser. (: "")


Type 3 phaser
Profiles-ds9 rifle-1-

type 3 phaser rifle

Type: Phaser
Output: Beam, Pulse
Manufacturer: Starfleet & Bajoran Militia
Era: 23rd century & 24th century

Phaser rifles were not standard equipment aboard Starfleet vessels prior to the early 2370s. Spock had to make a special request for one to be brought down to Delta Vega in 2265. (: "") Typically, rifles were equipped when firepower heavier than that of the type 2 phaser was required.

Facsimile phaser rifles were created by the Romulan Star Empire in 2367 and given to rebels on the Klingon planet Krios, in an attempt to destabilize relationships between the Federation and the Klingon Empire. The only difference between the standard Federation rifle and the facsimile was the power output of the phaser beam – the emission crystal had an efficiency rating of 94.1%, eight percent above the standard model, while the initial output spike of the beam was inverted, a sign that the power cell had been charged with a forced pulse in the terahertz range – a method used in Romulan disruptors. (: "")

The 2360s version of the rifle could be modified with the use of a tracking light mounted on the central body, as well as a shoulder strap designed for ease of carrying.

The compression phaser rifle was a new phaser design used aboard Intrepid-class starships such as the USS Voyager. (: "")More advanced phaser rifles capable of firing pulse bursts as well as the standard beam were used in the 2370s. These rifles had a pistol grip in back and either an "underbarrel grip" or a second vertical grip underneath the barrel (similar to conventional firearms of times past), and were capable of being modified with various types of scope, barrel and power cell. (Star Trek: First Contact; Star Trek Nemesis)

Another rifle variation was in service at the same time, and used during zero-gravity operations in the Borg incident of 2373/2063. This phaser rifle was a return to the two-handed grip seen earlier, possibly due to the awkwardness of handling a rifle from inside of a pressure suit.

Phaser rifles were also used by the Bajoran Militia, based on the design of their own hand phasers. (: "")                                   

 None Starfleet weapons.

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